MOB'd UP - the Mobile Design Uprising - is a one-day mobile UX and design conference that combines talks and workshops from people working in the mobile field. Local and national talent will be on hand to share their knowledge.
MOB'd UP UP is an event hailing the dramatic changes mobile has had on our craft. The lines between design and development are blurring and designing for multiple screens is becoming the norm rather than the exception.
MOB'd UP is for Interaction Designers, Product People, Visual Designers, Developers, Information Architects, User Researchers...pretty much anyone interested in mobile design.
MOB'd UP is about community. It originated from feedback from the community group UX Speakeasy and is planned and hosted by local volunteers. It is a not-for-profit event where the money raised goes back to the event and community.
Mobile devices are changing the way we interact with technology. The way we design needs to change right along with it. To accomplish this you will be getting your hands dirty - A good portion of the day will be interactive workshops where you learn from and share with experts working in the trenches of mobile design.
The schedule for the day will include topics on:
MOB'd UP is hosted by UX Speakeasy in conjunction with San Diego State University's Instructional Technology Services and The Department of Computer Science.
July 27th, 2013
10:00AM to 5:00PM
The Adams Humanities Building San Diego State University
Josh Clark is a designer specializing in mobile design, strategy, and user experience. He's author of "Tapworthy: Designing Great iPhone Apps" (O'Reilly, 2010) and "Best iPhone Apps" (O'Reilly, 2009). Josh's agency Global Moxie offers design services, strategic consulting, and training to help creative organizations build tapworthy mobile apps and responsive websites. His clients include AOL, Time Inc, eBay, and many others.
Before the internet swallowed him up, Josh was a management consultant at Monitor
Group in Cambridge, Mass, and before that, a producer of national PBS programs at Boston's WGBH. He shared his three words of Russian with Mikhail Gorbachev, strolled the ranch with Nancy Reagan, hobnobbed with Rockefellers, and wrote trivia questions for a primetime game show. In 1996, he created the uberpopular "Couch-to-5K" (C25K) running program, which has helped millions of skeptical would-be exercisers take up jogging. (His motto is the same for fitness as it is for software user experience: no pain, no pain.)
Joel Beukelman is a designer who is currently working as a Senior Mobile UX Designer at Netflix. Aside from working on all the mobile platforms at Netflix, Joel also advises on design and product at other startups in the valley. Prior to Netflix, Joel was the Design Director for AppStack, a startup helping local business find mobile customers.
Outside of his love for design and tech, Joel enjoys consuming craft beer, wearing tattoos, and listening all things metal and folk. Joel's greatest achievement is being a husband and father of two boys (three really if you count his first Staffordshire son, Diesel).
Alberta Soranzo's relationship with interactions begun when she was a child in Italy and was employed as a guinea pig testing early computing interfaces. She has lived in the US for 15 years, and is user experience and strategy lead at UCLA. She specializes in the development of visual frameworks that support retrieval of information across large data sets and her current projects focus on statistical analysis online query tools and survey data retrieval.
Alberta is passionate about simplicity, findability and user journeys. Outside of work you can usually find her at the beach or playing ice hockey. Notable skills: concision, sarcasm and the best musical taste on the wrong side of the Atlantic. Thoughts (her own) at @albertatrebla and albertasoranzo.com
Phil Ohme Phil has been in the User Experience field for over 15 years, mostly due to his uncanny ability to develop drop-dead easy interactions in both the virtual and physical worlds. Phil was a consultant for organizations such as HP, Locomobi (local mobile search), and Mitchell. Currently employed at Intuit, he has driven mobile into their culture.
For the last few years he has focused on getting 5-star iPhone and Android apps to the market for accountants. He knows way too much about how each of the app stores works and how many pixels assets need to be for a killer mobile app. He may also know way too much about craft beers.
Katie Buettner As someone with over 20,000 hours of hands-on mobile gaming, shopping, and social networking experience, a firm believer that the length of a red light ought to be enough time to complete a task, and a persistent ponderer of the question "why would you call me when you could text me?", Katie has long been fascinated by the user experience design and research of this super context-dependent and convenience-driven modality.
In her six years as a User Experience Researcher at Intuit, Katie has had the opportunity to explore mobile usage in millennials, small business owners, and consumers. In the process, she has experimented with loads of different ways to perform user research on this unique medium. When not interviewing random passer-bys about their mobile experiences, Katie enjoys training for athletic events she never should have signed up for in the first place and beating her grandma in Words with Friends.
Greg Zapar is a digital strategy expert with 15 years of business, technology, UX and multi-channel design experience. He has worked in a variety of interactive agency roles including VP of Experience Design & Mobile for Digitaria, a JWT company. His retail and mobile clients include industry leaders such as Apple, Microsoft, Kia Motors, Mazda USA, Reef, Wells Fargo and the W.K. Kellogg Foundation.
By melding strategy, creative and technology disciplines, he creates concept and business design strategies that unite brands and customers via powerful, integrated, digital experiences. Greg is currently a UX and digital strategy consultant. He also serves as COO of Tenfold Social, a social media training company for recruiters and business professionals.
Aaron Irizarry is a Product Designer for Nasdaq OMX. Aaron combines a background in visual design with a passion and deep understanding of experience design to create well rounded product experiences. Aaron is a noted UX speaker on the areas of critique and collaboration.
Chad Q. Martin is an artist turned experience designer who works as the Lead Mobile Interaction Designer for Hewlett-Packard in San Diego. His penchant for drawing led him to coordinate SketchCamp San Diego in 2012 and revive the dormant SketchCamp.com website in 2013.
Paul Lafata has been pushing pixels since the age of 12 when he got hooked on the paint program for the Atari 5200. He parlayed that love of pixels into a career in design and technology. Over the past 19 years, he has worked at design firms, media companies, colleges and tech giants. Follow him at @plafata
Paul is currently working as User Experience Director at Qualcomm, leading the visual design group on products for phones, tablets, TVs and websites. Follow him at @plafata
Guy Meyer has been designing for the web since the tender age of 15. He was never into painting or drawing, the lack of an undo button was always a problem in his eyes.
Years later, skipping college and getting his hands dirty -- Guy has worked on every platform, screen size, pixel density, orientation and input device you could imagine (except the Leap, which he is eager to get!).
His way of working might seem odd to most, but he champions the 'Unicorn' designer that wears many hats.
Guy has a twitter account, but rarely posts anything: @agenericguy.
Michael Sacca is the co-founder and creative director at Tiny Factory who's motto is to build simple, efficient software that solves real world problems.
Tiny Factory has built applications for fortune 500 companies such as Nike, Scholastic & GE in addition to startups nationwide.
Asa Williams is a Technical Lead at Cynergy Systems, an experience agency. Since joining Cynergy in 2009 he has worked on projects ranging from mobile applications for fortune 50 companies to building a website for the UN's Humanitarian Day.
He specializes mostly in developing experiences for the web and mobile devices.
He has currently been on a best practices research kick with web development.
When the wind picks up he likes to kiteboard, but that rarely happens so tennis, running, and crossfit generally fill the void where kiteboarding should be.
Julie Guinn traces her calling as a researcher to junior high and a NOVA special on snack food R&D. Ever since realizing that obsessively observing and analyzing people's behavior could be a profession and not just a disorder, there was no turning back. For 13 years, she's infused deep customer empathy and insight into the design of products and services as diverse as flight simulators, online wedding registries and teen mobile devices.
She is currently a Principal Researcher at Intuit working with the Mint team to re-imagine personal finance.
Julie writes about cross-channel and multi-device design at acrosschannels.tumblr.com and tweets with something less than reckless abandon at @julieaguinn.
Chris McJannet is a award winning, multi-disciplinary Creative Director with over a decade of experience in the digital channel. He focuses on infusing the latest technology backed with a solid creative strategy plan. He enjoys combining technical expertise and creative strategy together in solving complex problems in the digital channel.
He has been a part of top tier agency Digitaria where he worked as an Sr. Multimedia Developer that then grew to Associate Creative Director role over a span of 7+ years.
His experience covers many industry sectors and design disciplines, including Brand Experience, Design and Innovation, Advertising and Brand Communications, Digital Design and mobile technologies.
The clients he has worked with include NFL, Taylor Guitars, Qualcomm, Under Armour, NPR, and Warner Brothers.
Chris enjoys being a creative mentor to individuals and teams that effectively bring together collective thinking skills and expertise to the most exciting brand experiences.
Nathan B Weller is a writer, artist and digital publisher currently working for San Diego based UX/UI design agency digital-telepathy. Before coming to work at digital-telepathy he lived and worked from his apartment in Columbus, Ohio where he published articles for the likes of Abduzeedo, Web Designer Depot, Web Design Ledger and many others. Prior to that, Nathan helped write, produce and direct anything from short films to web series to promotional videos to full-on stadium events while working for the new media studio 5 Stones Productions.
The common thread connecting all of Nathan's professional experiences is a firm belief in the power of stories and their essential role in human life. It is in living out that belief, at the intersection of digital publishing and cutting edge UX/UI design, that Nathan hopes to enable a new kind of storytelling. One that's not dependent on traditional formats or mediums, but that uses new and emerging technology to create fluid stories by blending books, movies, comics, video games and more into a seamless experience.
We all benefit from a connected community and San Diego is lucky to have a partner in San Diego State University.
The location hosts for MOB'd UP are the Instructional Technology Services (ITS) and The Department of Computer Science at SDSU.
Instructional Technology Services (ITS) provides support and leadership to San Diego State University (SDSU) in the effective uses of technologies for enhancing learning as well as facilitating research and strategic initiatives. ITS fulfills its mission by fostering collaboration and innovation with faculty and university stakeholders in the design, development, and effective use of learning environments and educational media.
The Department of Computer Science at SDSU offers undergraduate and graduate study leading to Bachelor of Science and Master of Science degrees in computer science. The areas in which courses are offered include software, systems, architecture, artificial intelligence, and computer science theory. Degrees in Computer Science provide education and creative experience to prepare graduates for advanced professional employment in industry or government, and in the case of advanced degrees, for college-level teaching. Master's level research projects are available in the following areas of computer science: audio processing, bioinformatics, distributed systems, high-performance computing, energy-efficient storage systems, operating systems, neural networks, formal languages, robotics, signal processing, and computational complexity. Specialized laboratories exist for bioinformatics, high-performance computing, energy-efficient storage systems, robotics and intelligent machines. Link
The Adams Humanities Building is located on the main SDSU campus adjacent to Aztec Green and the Open Air Theater. Click here for a downloadable/printable map with the conference and parking locations.
By Trolley (Recommended)
The Adams Humanities Building is located directly outside of the San Diego Trolley Stop. Just take the escalator up and the building will be on your left. Since there is very little surface street parking and SDSU parking lots are metered, we recommend that you park at any of the free Trolley lots on the Green Line and ride the Trolley in. Trolley Info
For those of you coming from farther North, you can take either Amtrak or the Coaster to the Old Town station or Santa Fe station downtown, then take the Trolley to SDSU. Amtrak Info | Coaster Info
We have partnered with Uber so you can ride in style to MOB'd UP with $20 off your first ride! Go to www.uber.com and use promo code MOBdUP and get the discount.
From the north or south, drive to Interstate 8 and travel eastbound to the College Exit. Turn right onto the main campus of SDSU.
From the East, take Interstate 8 to the College Exit and turn south onto the main SDSU campus.
SDSU Parking for MOB'd UP is in lots 2, 5 or 6 where metered parking can be purchased. Parking Map
MOB'd UP originated as community feedback and direction from the San Diego user experience community group, UX Speakeasy.Formed in 2011, UX Speakeasy is the San Diego Chapter of the Interaction Design Association (IxDA). UX Speakeasy was formed as a not-for-profit community group to connect, educate and strengthen the User Experience community in San Diego. In our 425+ members from over 25 local companies, you will find Interaction Designers, UX Designers, Visual Designers, Human Factors Engineers, Product Managers, User Researchers and Front-end Developers. Want more events like MOB'd UP?
IxDA is one of the largest User Experience groups in the world with 30,000 members and over 120 local chapters. It is a global network of professionals which actively support interaction practitioners, no matter their level of experience. IxDA is a not-for-profit organization which focusses on the following industry initiatives: Education and Mentoring, Local Groups Support, Public Relations for Interaction Design, Globalization of Interaction Design Standards and Practices, Outreach to Business, and Support and Resources for Education Institutions.
For more information visit IxDA